Client

Personal Work

Software

Rive

Industry

Games

Whack-a-Mole Rive mini game

Whack-a-Mole mini game

Whack-a-Mole game

I built a fully functional Whack-a-Mole game entirely within Rive.

Instead of relying on external code, I used Rive’s State Machine to handle the game logic - controlling the randomization of the moles, hit-detection, and score states. It demonstrates how Rive can be used to create self-contained, gamified experiences.