Hit Play for some whacky moles action. I built a fully functional Whack-a-Mole game entirely within Rive, without using AI (the Rive CLI wasn't released yet).
Instead of relying on external code, I used Rive’s State Machine to handle the game logic - controlling the randomization of the moles, hit-detection, and score states. It demonstrates how Rive can be used to create self-contained, gamified experiences.